Ancient Egypt Workshop
Learning from and preserving the past with 3D technologies
Students will learn how museums use 3D scanning and 3D printing technology, will design and 3D print a personalised Cartouche, then make and 3D scan scarab seal models.
This cross-curricular workshop combines History with Computing, Art and Design Technology at KS2 and is suitable for Year 3 or Year 4 students. At the end of the workshop, each student will workshop students will have a 3D printed personalised cartouche and a clay scarab seal model.
- Runs for half a day*
- With a maximum of 30 students
- 2½ – 3hrs to work around individual school day timings
From £300 for a half day workshop (dependent upon location of school).
Each workshop provides:
- A complete project around the Ancient Egypt topic.
- Resources fully mapped to the relevant curriculum areas.
- A copy of all the workshop resources, enabling you to run the workshop with other groups of students in the future.
- Potential to take advantage of the CREATE Education 3D printer loan scheme.
- A 3D print of each student’s cartouche design.
During the workshop’s students will:
- Learn how 3D printers work.
- Discover some of the applications of 3D printing.
- Design and create their own 3D model.
Planned Learning Experiences
In this workshop students will:
- Learn how 3D printers and scanners work and how they can produce 3D objects.
- Understand that a 3D printed model can be made from a 3D design or a 3D scan.
- Learn how to produce a 3D model in Tinkercad 3D modelling software.
- Produce a 3D model of a personalised cartouche using Tinkercad software.
- Make a 3D model of a scarab seal that can be 3D scanned from modelling clay.
- Research Egyptian hieroglyphs, cartouches and scarab seals to learn more about them and their use/purpose in Ancient Egypt.
- Complete a workshop evaluation.
- 3D CAD model design of a cartouche.
- 3D printed personalised cartouche.
- 3D clay model of a scarab seal.
- Ancient Egypt research sheet.
- Secret hieroglyph message.
- Project evaluation.
Key concepts and terminology
- Additive manufacturing
- 3D modelling
- 3D printing
- CAD (computer aided design)
- CAM (computer aided manufacturing)
- Scarab seal
KS2 History POS
- To develop an understanding of world history – the achievements of the earliest civilizations (Ancient Egypt).
- To develop the appropriate use of historical terms.
- To understand how our knowledge of the past is constructed from a range of sources.
KS2 Computing POS
- Are confident and creative users of information and communication technology.
- To apply information technology, including new or unfamiliar technologies.
- To work with various forms of output.
- To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.
KS2 Art POS
- To develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
- To improve their mastery of art and design techniques, including sculpture with a range of materials.
KS2 Design Technology POS
- To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- To generate, develop, model and communicate their ideas through computer-aided design.
- To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
- To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
- To apply their understanding of computing to program their products.