Ancient Egypt Workshop

Learning from and preserving the past with 3D technologies

Students will learn how museums use 3D scanning and 3D printing technology, will design and 3D print a personalised Cartouche, then make and 3D scan scarab seal models.

This cross-curricular workshop combines History with Computing, Art and Design Technology at KS2 and is suitable for Year 3 or Year 4 students. At the end of the workshop, each student will workshop students will have a 3D printed personalised cartouche and a clay scarab seal model.

This workshop:

  • Runs for half a day*
  • With a maximum of 30 students
  • 2½ – 3hrs to work around individual school day timings

Each workshop provides:

  • A complete project around the Ancient Egypt topic.
  • Resources fully mapped to the relevant curriculum areas.
  • A copy of all the workshop resources, enabling you to run the workshop with other groups of students in the future.
  • Potential to take advantage of the CREATE Education 3D printer loan scheme.
  • A 3D print of each student’s cartouche design.

During the workshop’s students will:

  • Learn how 3D printers work.
  • Discover some of the applications of 3D printing.
  • Design and create their own 3D model.

From £300 for a half day workshop (dependent upon location of school).

In this workshop students will:

  • Learn how 3D printers and scanners work and how they can produce 3D objects.
  • Understand that a 3D printed model can be made from a 3D design or a 3D scan.
  • Learn how to produce a 3D model in Tinkercad 3D modelling software.
  • Produce a 3D model of a personalised cartouche using Tinkercad software.
  • Make a 3D model of a scarab seal that can be 3D scanned from modelling clay.
  • Research Egyptian hieroglyphs, cartouches and scarab seals to learn more about them and their use/purpose in Ancient Egypt.
  • Complete a workshop evaluation.

Learning Outcomes:

  • 3D CAD model design of a cartouche.
  • 3D printed personalised cartouche.
  • 3D clay model of a scarab seal.
  • Ancient Egypt research sheet.
  • Secret hieroglyph message.
  • Project evaluation.

Key concepts and terminology

  • Additive manufacturing
  • 3D modelling
  • Slicing
  • 3D printing
  • CAD (computer aided design)
  • CAM (computer aided manufacturing)
  • Scan
  • Cartouche
  • Artefact
  • Hieroglyph
  • Scarab seal

KS2 History POS

  • To develop an understanding of world history – the achievements of the earliest civilizations (Ancient Egypt).
  • To develop the appropriate use of historical terms.
  • To understand how our knowledge of the past is constructed from a range of sources.

KS2 Computing POS

  • Are confident and creative users of information and communication technology.
  • To apply information technology, including new or unfamiliar technologies.
  • To work with various forms of output.
  • To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.

KS2 Art POS

  • To develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
  • To improve their mastery of art and design techniques, including sculpture with a range of materials.

KS2 Design Technology POS

  • To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • To generate, develop, model and communicate their ideas through computer-aided design.
  • To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
  • To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • To apply their understanding of computing to program their products.

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