Bloodhound Car Workshop
Designing fast cars – inspired by the Bloodhound Land Speed Record car
Students design and make balloon car models, and design and 3D print lightweight wheels for their cars in order to race them.
This cross-curricular workshop covers Computing, Design Technology, Science and Maths at KS2 and KS3 and is suitable for students in Year 5 to Year 8. At the end of the workshop, each student will have a wheel 3D printed from their own design.
- Runs for half a day*
- With a maximum of 30 students
- 2½ – 3hrs to work around individual school day timings
From £300 for a half day workshop (dependent upon location of school).
This workshop provides:
- A complete project around the Bloodhound Car topic.
- Resources fully mapped to the relevant curriculum areas.
- A copy of all the workshop resources, enabling you to run the workshop with other groups of students in the future.
- Potential to take advantage of the CREATE Education 3D printer loan scheme.
- A 3D print of each student’s wheel design.
During the workshop students will:
- Learn how 3D printers work.
- Discover some of the applications of 3D printing.
- Design and create their own 3D model.
Planned Learning Experiences
In this workshop students will:
- Learn how 3D printers work and how they can produce 3D object.
- Understand the 3-stage 3D printing process (model-slice-print).
- Learn how the acceleration of a vehicle can be increased by reducing the mass of the vehicle (F=ma)
- Learn the basic functions of Tinkercad 3D modelling software.
- Produce a 3D model of a lightweight wheel design using Tinkercad software.
- See how a 3D model file is prepared for 3D printing using slicing software.
- Work in teams of 3-4 to design and make a model balloon powered car with 3D printed wheels.
- Make predictions and test them by racing their balloon cars.
- Complete a workshop evaluation.
- 3D CAD model of a wheel.
- 3D printed wheel.
- Balloon powered model car.
- Project evaluation.
Key concepts and terminology
- Additive manufacturing
- 3D modelling
- 3D printing
- CAD (computer aided design)
- CAM (computer aided manufacturing)
- Newton’s Second Law of Motion
- Machine Code
KS2 Computing POS
- To apply information technology, including new or unfamiliar technologies.
- Are confident and creative users of information and communication technology.
- To work with various forms of output.
- To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.
KS2 Design Technology POS
- To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- To critique, evaluate and test their ideas and products and the work of others.
- To generate, develop, model and communicate their ideas through computer-aided design.
- To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
- To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
KS2 Yr5 Science POS
- To identify the effects of air resistance and friction, that act between moving surfaces.
KS2 Yr5 Maths POS
- To identify 3-D shapes, including cubes and other cuboids.
KS2 Yr6 Maths POS
- To recognise, describe and build simple 3-D shapes.
- To draw and translate simple shapes on the coordinate plane.