From 2D to 3D Printing Workshop

Introducing 3D shapes and 3D printing technology

Students will learn how 3D printers work and explore various ways a 3D shape can be made through craft-based activities. They will produce a 3D model from a 2D cookie cutter design.

This cross-curricular workshop combines Maths with Computing, Art and Design Technology at KS1 and KS2 and is suitable for Year 2 or Year 3 students. At the end of the workshop, each student will have a cookie cutter 3D printed from their own design.

2d to 3d design, design, 3d design, design, 3d print

This workshop:

  • Runs for half a day*
  • With a maximum of 30 students
  • 2½ – 3hrs to work around individual school day timings

This workshop provides:

  • A complete project around the 2D and 3D shapes topic.
  • Resources fully mapped to the relevant curriculum areas.
  • A copy of all the workshop resources, enabling you to run the workshop with other groups of students in the future.
  • Potential to take advantage of the  CREATE Education 3D printer loan scheme.
  • A 3D print of each student’s cookie cutter design.

During the workshop’s students will:

  • Learn how 3D printers work.
  • Discover some of the applications of 3D printing.
  • Design and create their own 3D model.

From £300 for a half day workshop (dependent upon location of school).

Object of the week, 3d design, 3d print, education, uk
cookie cutter, ultimaker, 3d printer, 3d print, robot

In this workshop students will:

  • Learn how 3D printers work and how they can produce 3D object.
  • Understand that a 3D printed model is usually made from a 3D design.
  • Learn how to produce a 3D model from a 2D sketch using the “scribble” tool in Tinkercad 3D modelling software.
  • Produce a 3D model of a cookie cutter using Tinkercad software.
  • Learn how 3D objects can be made from nets then make common 3D shapes from nets.
  • Learn how 3D prints are made up from layers of material then make simple models from layers of card.
  • Complete a workshop evaluation.

Learning Outcomes:

  • 3D model made from a card net.
  • 3D model made from layers of card.
  • 3D CAD model design of a cookie cutter.
  • 3D printed cookie cutter.
  • Project evaluation.

Key concepts and terminology:

  • Additive manufacturing
  • 3D modelling
  • 3D printing
  • Slicing
  • CAD (computer aided design)
  • CAM (computer aided manufacturing)
  • 3D net
  • 3D shapes eg cube, cuboid, pyramid, cylinder, cone, sphere, tetrahedron

KS1 Yr2 Maths POS

  • To identify and describe the properties of 2-D shapes, including the number of sides.
  • To identify and describe the properties of 3-D shapes, including the number of edges, vertices and faces.
  • To identify 2-D shapes on the surface of 3-D shapes.
  • To compare and sort common 2-D and 3-D shapes.

KS1 Computing POS

  • Can evaluate and apply information technology, including new or unfamiliar technologies.
  • Are confident and creative users of information and communication technology.
  • To use technology purposefully to create, manipulate and retrieve digital content.
  • To recognise common uses of information technology beyond school.

KS1 Art POS

  • To use a range of materials creatively to design and make products.
  • To use drawing and sculpture to develop and share their ideas and imagination.
  • To develop a wide range of art and design techniques in using line, shape, form and space.

KS1 Design Technology POS

  • To design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • To generate, develop, model and communicate their ideas through information and communication technology.
  • To use a range of tools and equipment to perform practical tasks.
  • To use a wide range of materials and components, including construction materials.
  • To evaluate their ideas and products against design criteria.

KS2 Yr3 Maths POS

  • To draw 2-D shapes and make 3-D shapes using modelling materials.
  • To recognise 3-D shapes in different orientations and describe them.

KS2 Computing POS

  • Are confident and creative users of information and communication technology.
  • To apply information technology, including new or unfamiliar technologies.
  • To work with various forms of output.
  • To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.

KS2 Art POS

  • To develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
  • To improve their mastery of art and design techniques, including drawing and sculpture with a range of materials.

KS2 Design Technology POS

  • To develop the creative, technical and practical expertise needed to participate successfully in an increasingly technological world.
  • To build and apply a repertoire of knowledge, understanding and skills.
  • To generate, develop, model and communicate their ideas through computer-aided design.
  • To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
  • To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

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Chris