Shape Heroes Workshop
Inspiring writing by creating a new collectable toy craze
Students will develop, design and 3D print a “Shape Hero” collectable toy character to use as a stimulus for a series of creative writing activities.
This cross-curricular workshop covers Literacy, Computing and Design Technology at KS2 and is suitable for students in Year 3 to Year 5. At the end of the workshop, each student will have a shape hero character 3D printed from their own design.

This workshop:
- Runs for half a day*
- With a maximum of 30 students
- 2½ – 3hrs to work around individual school day timings
Each workshop provides:
- A complete project to form the basis of a creative writing topic.
- Resources fully mapped to the relevant curriculum areas.
- Resources fully mapped to the relevant curriculum areas.
- A copy of all the workshop resources, enabling you to run the workshop with other groups of students in the future.
- Potential to take advantage of the CREATE Education 3D printer loan scheme.
- A 3D print of each student’s shape hero character design.
During the workshop’s students will:
- Learn how 3D printers work.
- Discover some of the applications of 3D printing.
- Design and create their own 3D model.
From £300 for a half day workshop (dependent upon location of school).


In this workshop students will:
- Learn how 3D printers work and how they can produce 3D object.
- Understand the 3-stage 3D printing process (model-slice-print).
- Learn the basic functions of Tinkercad 3D modelling software.
- Design a Shape Hero Character and produce a plan for 3D modelling it in Tinkercad.
- Create a 3D model of their Shape Hero character using Tinkercad software.
- Complete a character fact file containing character descriptions.
- Evaluate their character (fact file descriptions and model) and suggest improvements.
Learning Outcomes:
- Tinkercad planning sheet.
- 3D CAD model of a Shape Hero character.
- 3D printed Shape Hero collectable toy.
- Shape Hero character fact file.
- Project evaluation.
Key concepts and terminology:
- Additive manufacturing
- 3D modelling
- Slicing
- 3D printing
- CAD (computer aided design)
- CAM (computer aided manufacturing)
KS2 English Yr3&4 POS
- To give well-structured descriptions.
- In narratives, creating settings, characters and plot.
- To write for a range of real purposes and audiences.
KS2 Computing POS
- To apply information technology, including new or unfamiliar technologies.
- Are confident and creative users of information and communication technology.
- To work with various forms of output.
- To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.
KS2 Design Technology POS
- To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- To critique, evaluate and test their ideas and products and the work of others.
- To generate, develop, model and communicate their ideas through computer-aided design.
- To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
- To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
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